minor optimization and bugfixing in several jump techs
removed redundant/dead code in 2 jump tech scripts
hopefully made battery scan text a bit more clear
increased battery low power threshold to 10% (from 1%)
strange seas now use their own config file
removed some commented out modifyresource calls (for my sanity)
augment regen now uses healthRegen and healingBonus implementation
unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
glitchtop energy break effect is now a bit more performant.
b* slapped the sylveon set bonus (who da kupo put that in?!?) from granting unlimited energy (10% per second with no energy regen lockout) to granting +50% base energy regen and 0.9x energy regen lockout.
minor optimization and bugfixing in several jump techs removed redundant/dead code in 2 jump tech scripts hopefully made battery scan text a bit more clear increased battery low power threshold to 10% (from 1%) strange seas now use their own config file removed some commented out modifyresource calls (for my sanity) augment regen now uses healthRegen and healingBonus implementation unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second) glitchtop energy break effect is now a bit more performant.
b* slapped the sylveon set bonus (who da kupo put that in?!?) from granting unlimited energy (10% per second with no energy regen lockout) to granting +50% base energy regen and 0.9x energy regen lockout.