Closed Donaut closed 10 months ago
What kind of texture filtering do you use? It should be point, not linear, and mipmaps should be disabled.
Ok, the biggest problem was the Blending state. I think Nuklear uses premultiplied alpha while MonoGame didn't.
Somehow I managed to solve the problem. If somebody has the knowledge why it's working please tell me.
Can you share your process of getting NuklearDotNet to work in MonoGame? I just cloned the repo and I can't even get the examples to build. Not sure how to start with MonoGame.
The errors when I try to build ExampleShared or Example_WindowsForms:
Severity Code Description File Line Suppression State
Error C1083 Cannot open include file: 'nuklear.h': No such file or directory C:\Dev\XNA--Monogame\NuklearDotNet\NuklearDotNetRepo\Nuklear2\Nuklear.c 17
Error CS5001 Program does not contain a static 'Main' method suitable for an entry point C:\Dev\XNA--Monogame\NuklearDotNet\NuklearDotNetRepo\ExampleShared\CSC 1 N/A
Edit: If it matters, I installed NativeLibraryLoader, which is given as a requirement in the original project.
@kriskeillor please check the new issue i opened about this
Hi! Currently, I'm making an implementation for MonoGame. It's almost done but there is something wrong with the result. The texture corners don't have a strong line as in your SFML example. Also, the fonts have a little right shadow so they look blurred.
Any idea whats cause it?