sbarisic / bspconv

Quake bsp map converter tool
MIT License
16 stars 4 forks source link

Strange Bug on ad_content #5

Closed Kr3m closed 3 months ago

Kr3m commented 5 months ago

This also seems to happen with q3map2, but I'm not sure why. It didn't always happen... Every last ad_content banner looks like this now.

shot-20240504-020920

sbarisic commented 4 months ago

@Kr3m

This happens when converting a QL map to Q3, right?

Kr3m commented 4 months ago

@sbarisic Yes

sbarisic commented 4 months ago

That's because Quake 3 doesn't support the advertisement lump that Quake Live added. It's just a quad with a defined position and advertisement display model.

I could probably convert these to static meshes with a texture and embed them in the BSP, but that will take a while

Kr3m commented 3 months ago

I was able to get them working by subbing the "advertisement" classname with "func_static" when decompiling and recompiling a map, but of course the rest of the map is broken when doing that.

Kr3m commented 3 months ago

Okay so I'm not sure if this will help you or not, but I've found if I load the BSP file into Quark, and copy all of the entities to Notepad, I can do a search and replace to replace all occurrences of "advertisement" with "func_static" and then I have to remove all lines that start with cellid. Once this is done, and I save the BSP, the ad_content works as expected.

sbarisic commented 3 months ago

Okay so I'm not sure if this will help you or not, but I've found if I load the BSP file into Quark, and copy all of the entities to Notepad, I can do a search and replace to replace all occurrences of "advertisement" with "func_static" and then I have to remove all lines that start with cellid. Once this is done, and I save the BSP, the ad_content works as expected.

Can you provide me two sample BSP files? One with the original advertisement lump, and another one with replaced func_static?

sbarisic commented 3 months ago

Actually scrap that, i managed to get it working. I will upload a new release soon.

Here's a screenshot from bloodrun.bsp

image

sbarisic commented 3 months ago

Fixed in the latest release, if a problem or bug persists, please open a new issue