Currently tiles are polygons with sprites for enemies and resources.
For navigating it would be nice to add additional decorative elements.
[ ] Bridges
[ ] Elevators
[ ] Decorative elements (paths, fires, rocket, cages, etc)
Some of these are annotated in the decor field of tiles, which is ignored in the SVG generation.
Some elements need to be oriented in different directions. This could be handled with different sprites for each orientation (eg bridge_e_w and bridge_sw_ne) or by elevating them to an object with a orientation property and then transforming the sprite.
Currently tiles are polygons with sprites for enemies and resources.
For navigating it would be nice to add additional decorative elements.
Some of these are annotated in the
decor
field of tiles, which is ignored in the SVG generation.Some elements need to be oriented in different directions. This could be handled with different sprites for each orientation (eg
bridge_e_w
andbridge_sw_ne
) or by elevating them to an object with aorientation
property and then transforming the sprite.