sbooth / SFBAudioEngine

A powerhouse of audio functionality for macOS and iOS
https://sbooth.github.io/SFBAudioEngine/
MIT License
552 stars 87 forks source link

Please clarify the best way to include this project in an app for multiple devs/workstations #201

Closed svenoaks closed 2 years ago

svenoaks commented 3 years ago

I have successfully followed the build instructions, then I dragged the SFBAudioEngine.xcodeproj into my app, and added the SFBAudioEngine.framework as an Embedded Content item to the app target. This has worked fine, I can use the library in my project.

However, it's a cloned repo with submodules that has to be built. It seems like it's difficult/cumbersome to set up on other machines.

Is there an easier way to include it my project, that a simple git pull of my app project from another machine would work to get it working there?

sbooth commented 2 years ago

I agree that the project is challenging to incorporate. Hopefully the resolution of #200 will resolve this as well.

sbooth commented 2 years ago

Could you take a look #230 to see if it adequately addresses the issue?