I have successfully followed the build instructions, then I dragged the SFBAudioEngine.xcodeproj into my app, and added the SFBAudioEngine.framework as an Embedded Content item to the app target. This has worked fine, I can use the library in my project.
However, it's a cloned repo with submodules that has to be built. It seems like it's difficult/cumbersome to set up on other machines.
Is there an easier way to include it my project, that a simple git pull of my app project from another machine would work to get it working there?
I have successfully followed the build instructions, then I dragged the SFBAudioEngine.xcodeproj into my app, and added the SFBAudioEngine.framework as an Embedded Content item to the app target. This has worked fine, I can use the library in my project.
However, it's a cloned repo with submodules that has to be built. It seems like it's difficult/cumbersome to set up on other machines.
Is there an easier way to include it my project, that a simple git pull of my app project from another machine would work to get it working there?