sbooth / SFBAudioEngine

A powerhouse of audio functionality for macOS, iOS, and tvOS
https://sbooth.github.io/SFBAudioEngine/
MIT License
569 stars 86 forks source link

Importing Package #262

Closed EugeneTheGreat closed 1 year ago

EugeneTheGreat commented 1 year ago

Hi,

I am a student who needs the library for my assignment to develop an iOS 16 application on a M1 machine with the latest xCode. I was just wondering is there a detailed guide to import the library to xcode or add the package dependencies as I am new to iOS dev. From the repo readme file, I have tried to clone the repo and add the embed XCFrameworks in xcode but I am not able to find the SFBAudioEngine.framework in the cloned folder. I am a little lost and unsure how to continue.

I really appreciate in advance for any help given.

Thank you.

sbooth commented 1 year ago

If you follow the three preparatory steps in the README and then issue make from the same directory you should end up with an XCFramework in that dir that you can drag to your project's folder and then add it as a dependency.

EugeneTheGreat commented 1 year ago

Alright. Thank you very much!