came across this issue when I was setting up minigolf_hole_bounds ents for my minigolf_buildsite map
The combination of the spinning auger drill and the bounds ent causes a lot of server lag. I'm guessing this is caused by in part the number of faces for the collision mesh on the drill because when I try a simpler mesh parented to an ent_platform it works fine.
here's a simplified scene showing the issue, if you have the hole_bounds enabled you'll get lag if it's disabled it runs fine
minigolf_test.zip
came across this issue when I was setting up minigolf_hole_bounds ents for my minigolf_buildsite map
The combination of the spinning auger drill and the bounds ent causes a lot of server lag. I'm guessing this is caused by in part the number of faces for the collision mesh on the drill because when I try a simpler mesh parented to an ent_platform it works fine.
here's a simplified scene showing the issue, if you have the hole_bounds enabled you'll get lag if it's disabled it runs fine minigolf_test.zip