sboys3 / MusicSpatializer

Spatialized audio for Beatsaber
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Audio is only located at world origin, does not move along with player when playing Noodle maps. #4

Open Mawntee opened 2 years ago

Mawntee commented 2 years ago

I've been getting many DM's from people saying that audio randomly cuts out, fades in halfway through the map, or just doesn't appear during some of my Noodle maps. All the maps that had this issue move the player away from world origin to swap between environments. Removing this mod solves the issue.

Possible fix might be to attach the audio to player's origin, and not world?

Link to maps with this issue:

https://beatsaver.com/maps/210e3

https://beatsaver.com/maps/1e6ff

https://beatsaver.com/maps/1c8c0

sboys3 commented 2 years ago

I had not anticipated the player being moved far away from the origin so I never checked that the falloff was disabled for the speakers. The speakers no longer decrease in volume over distance. The fixed version is up on BeatMods now. I personally like how the location of the audio shifts in you maps, so I am keeping it at the world origin.