Open The4codeblocks opened 10 months ago
Hello,
Thanks for suggesting, and sorry I didn't see this issue earlier! Do you have the node name for the fast growth variant? I'm pretty sure I've tested it, but just want to make sure.
I've tested both the normal and the _ongen
ones..... and neither of them work due to the fact that moretrees
saplings don't work in the same way to other types of saplings, e.g. in default
, cooltrees
, etc.
(sorry for being late) Is the problem that they're not being updated?
The issue is that they are implemented differently and moretrees
doesn't have an API that one can hook into to programmatically grow a tree IIRC @The4codeblocks.
We hook into TenPlus1's bonemeal mod to do the growificating of trees, and while there is scope for implementing support for multiple bonemeal mods (considered for a separate purpose in #106), it would be much easier if moretrees
supported being grown by bonemeal
the same as every other sapling.
IIRC moretrees
is community maintained over in https://github.com/mt-mods/moretrees, so a PR over there is needed to add an API we can hook into here.
I think what I meant is using the built-in generation by using the saplings themselves.
I'm not sure what you mean by "built-in generation", @The4codeblocks?
I'm not sure what you mean by "built-in generation", @The4codeblocks?
The moretrees generation used in saplings.
Yeah, unfortunately the built-in generation function you mention is accessible to moretrees
and not to other mods if I recall correctly.
Yeah, unfortunately the built-in generation function you mention is accessible to
moretrees
and not to other mods if I recall correctly.
I'm trying to say that you can call it, by placing a sapling.
I'm trying to say that you can call it, by placing a sapling.
Right. Does that require a player to place the sapling, or can it be done by calling a function?
Currently WorldEditAdditions places saplings using VoxelManipulators, so it doesn't trigger any functions associated with nodes when they are placed.
I know there's also minetest.set_node()
, but I haven't tried using this. It's also supposed to be quite inefficient if called a large number of times AFAIK.
Use the "Fast Growth" variant of the saplings instead.