Closed sbrl closed 3 years ago
Fixed it. We've got a pretty sweet new animation effect now too :D
It was trivial to update the worldedit region markers that are shown on screen at the same time, so we do that too and you can see it whizzing across the screen now :D
If one executes an extremely large
//subdivide
, it becomes increasingly likely that all the nodes in the defined region will not actually be loaded into memory all at once. To this end, we should refactor//subdivide
to useminetest.emerge_area()
to load each block before we execute the command on it. We should be careful to avoid loading the entire area in 1 enormousminetest.emerge_area()
call though, because that won't scale to the sizes we are looking to support here.There's a nice tutorial on how to use
minetest.emerge_area()
here: https://rubenwardy.com/minetest_modding_book/en/map/environment.html#loading-blocks.We might as well take the time to refactor
//subdivide
a bit to use the step-based approach we use for the//many
command too, in order to make it asynchronous. It's a shame Lua doesn't support Promises or async/await....