Rewrote the code for //screct to use the improved method of handling unspecified axes that I developed for //scube.
Rewrote player_axis2d to use logic instead of math and a lookup table.
Rewrote get_sign to remove dependence on second argument and bulletproofed it against bad input types.
Rewrote the code for
//screct
to use the improved method of handling unspecified axes that I developed for//scube
. Rewrote player_axis2d to use logic instead of math and a lookup table. Rewrote get_sign to remove dependence on second argument and bulletproofed it against bad input types.