Open VorTechnix opened 3 years ago
Nice idea!
To more formally define the syntax of the here
, do you mean this?
//harvest [here [<radius=10>]] [node_name1 [node_name2 [...]]]
Since node names ≠ integers, we can tell the difference between an integer and a node name (I think I've done this before somewhere).
Since node names ≠ integers, we can tell the difference between an integer and a node name (I think I've done this before somewhere).
As per //overlay?
//harvest [here [<radius=10>]] [<node_name_a> <node_name_b> ...]
Also having a radius argument is a good idea too.
Yep, that's the one!
Runs harvesting/mining operation on targeted nodes in selection volume (or all non-water/non-lava/non-air nodes if no targets are specified). Drops items associated with removed nodes at the removed nodes locations or at player's coordinates if "here" argument is present. Syntax:
//harvest [here] [node_name1 [node_name2 [...]]]
. Alias//mine
.