Closed Bastrabun closed 4 years ago
Also crashes on
//maze default:dirt -1 //maze default:dirt 0.5
I assume they count as string rather than proper numbers?
Hey, thanks for the report! Sorry that it's taken me until now to get to it :P
I've just finished migrating everything to worldedit.register_command()
(see #5). As part of this I made it more strict about the seed, so this now does not crash for me for that first example.
Thanks for those path dimension edge cases too - I've fixed those too.
Could you try updating and trying these again please?
I'll close this for now, but if you do continue to experience issues, comment here and I'll reopen.
When I use a non-numerical seed, I crash my game:
//maze default:dirt 2 3 seed
Sorry, took me a while to properly test it.