The thought is to have different monsters use a different set of combat messages. (This would be especially important for crafting combat.) Perhaps a ManyToManyField between Enemys and Messages would be appropriate.
Of course, for crafting combat, we'd need to display a separate set of skills to the player anyway, so this needn't be done in the database in this way for crafting combat. I suspect it will still be a good way to do monster-specific massages, though.
The thought is to have different monsters use a different set of combat messages. (This would be especially important for crafting combat.) Perhaps a ManyToManyField between Enemys and Messages would be appropriate.
Of course, for crafting combat, we'd need to display a separate set of skills to the player anyway, so this needn't be done in the database in this way for crafting combat. I suspect it will still be a good way to do monster-specific massages, though.