sbuller / divided-posterity

An online multiplayer browser based bonanza.
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Enemy-Specific Messages / Crafting Combat Messages #13

Open frazazel opened 15 years ago

frazazel commented 15 years ago

The thought is to have different monsters use a different set of combat messages. (This would be especially important for crafting combat.) Perhaps a ManyToManyField between Enemys and Messages would be appropriate.

Of course, for crafting combat, we'd need to display a separate set of skills to the player anyway, so this needn't be done in the database in this way for crafting combat. I suspect it will still be a good way to do monster-specific massages, though.

frazazel commented 15 years ago

Enemy specific hit messages can be accomplished by using enemy-specific skills, even if those skills are otherwise carbon copies of other skills.