Open sbuller opened 15 years ago
Heroes need to gain experience upon completion of combat. Furthermore, this experience will have to be translated into leveling up, increasing stats, improving skills, etc.
Experience, and the increasing of stats has been implemented. It's distribution is non-optimal, but it can be tinkered with.
Heroes need to gain experience upon completion of combat. Furthermore, this experience will have to be translated into leveling up, increasing stats, improving skills, etc.