sbuller / divided-posterity

An online multiplayer browser based bonanza.
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Experience and Levels #30

Open sbuller opened 15 years ago

sbuller commented 15 years ago

Heroes need to gain experience upon completion of combat. Furthermore, this experience will have to be translated into leveling up, increasing stats, improving skills, etc.

frazazel commented 15 years ago

Experience, and the increasing of stats has been implemented. It's distribution is non-optimal, but it can be tinkered with.