When a Combatant uses a skill, the Combat (or something else) should double check that the Combatant has the skill and that it has enough mp to use it. If not, something should be done. (Skip the round of combat and try again, perhaps? Better would be to force the offending Combatant to choose again, but that could be messy.)
When a Combatant uses a skill, the Combat (or something else) should double check that the Combatant has the skill and that it has enough mp to use it. If not, something should be done. (Skip the round of combat and try again, perhaps? Better would be to force the offending Combatant to choose again, but that could be messy.)