sbuller / divided-posterity

An online multiplayer browser based bonanza.
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Combat should keep track of aliveness, damage, etc. #44

Open frazazel opened 15 years ago

frazazel commented 15 years ago

Right now this is handled through Triggers. This is probably costly, and should be avoidable by moving most of this functionality to the Combat class, and a complex tunnel of nested function calls. (It does however, showcase the power of Triggers.)