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re-entry-vr
Developed as part of Philly Game Mechanics "Fear Jam", this webVR experience puts you in an escape pod that has just ejected from a derelict ship.
https://eject-eject-eject.netlify.com
MIT License
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Gameplay Loop Hooks
#6
Open
Retrofro
opened
5 years ago
Retrofro
commented
5 years ago
Launch
Programming:
[ ] ship is launched away from larger ship
[ ] tumble is induced
Audio:
[ ] Airlock (on lever pull)
[ ] Launch Windup (simultaneously with airlock)
[ ] Ship Launch (call near the end of Launch Windup)
[ ] Ship Creak 01 (loop. fade in near the end of Ship Launch)
[ ] Ship Thrust (loop. fade in near the end of Ship Launch)
[ ] Ship Ambience (loop. fade in near the end of Ship Launch)
[ ] Danger None (loop. fade in once ship is fully launched)
[ ] Explosion Far 01/02 when mothership explodes
Interactive:
[ ] Lever
Animation:
[ ] Mothership explodes
[ ] Monster is present in wreckage, establishing dominance
Retrofro
commented
5 years ago
In Space
Programming:
[ ] monster attacks by approaching the ship periodically, every 30s maybe
[ ] monster may grapple the player ship if they do not dodge
[ ] more on target flight vector causes player to "approach" the planet faster
Audio:
[ ] Airlock (when heat is vented)
[ ] Ship Creak 01 (continue looping. increase volume if monster is latched on)
[ ] Ship Creak 02 (loop. play if monster has been attached for 30s alongside Danger High)
[ ] Ship Thrust (continue looping. increase in volume whenever the rate of change of the ships vector is high)
[ ] Alarm 01 (loop. play when heat is high)
[ ] Alarm 02 (loop. play when ship is grappled for an extended period of time)
[ ] Alarm 03 (loop. play when ship vector is far off target)
[ ] Ship Ambience (continue looping)
[ ] Danger None (continue looping. fade out if grappled by monster)
[ ] Danger Low (loop. fade in if ship is grappled, or maybe if monster notices you)
[ ] Danger High (loop. fade in after 30s of grapple or a failed grapple release. Fade out on death or monster release)
[ ] Ship Slam 01/02 periodically while monster is latched on
Interactive:
[ ] Lever for steering
[ ] Heat Vent button/lever
Animation:
[ ] Monster in pursuit of ship
[ ] Monster grappled on ship
[ ] Display of ship's heading (if grappled, show: "Escape vector"
[ ] Warning light for lost heading
[ ] Warning light for high heat
[ ] Warning light for hull damage (monster grapple)
Retrofro
commented
5 years ago
Planetfall
Programming:
[ ] monster burns up in atmosphere
[ ] rotate ship 90 degrees to land butt-first
[ ] buncha screen shake
Audio:
[ ] Ship Reentry (when entering the atmosphere)
[ ] Monster Die (when entering the atmosphere)
[ ] Ship Creak 01 (continue looping. increase volume while entering atmosphere)
[ ] Ship Ambience (continue looping)
[ ] Danger None (continue looping. fade out if grappled by monster)
[ ] Danger Low (loop. fade in if ship is grappled, or maybe if monster notices you)
[ ] Danger High (loop. fade in after 30s of grapple or a failed grapple release. Fade out on death or monster release)
[ ] Play win music
Interactive:
Nah, bruh
Animation:
[ ] Atmospheric particles
[ ] rotate ship 90 degrees to land butt-first
[ ] play credits inside black sphere
Launch
Programming:
Audio:
Interactive:
Animation: