---
name: Mikołaj Koziarkiewicz
title: "What I learned about Akka Streams by making a game with it"
length: 90
audience: Intermediate
language: English
twitter: @mikolak_net
github: mikolak-net
icon: https://cdn-images-1.medium.com/fit/c/100/100/1*_2NpkXHT35Y-XaOqXVW0qg.png
organization: SoftwareMill
tags:
- Big Data / Fast Data, Tools, Software Design and Architecture
suggestions:
- People already for familiar to Akka Streams, wanting to gain more intuition on how it operates in similar scenarios.
contributes:
- travesty, helisa, ansible-raspi-config
speaker_experience:
- Mostly internal presentations and some local JVM meets. Regarding international conferences, I have presented on this subject during Scalar 2018, the recording is viewable here: https://www.youtube.com/watch?v=YiGxz_HvJcc .
---
Akka Streams is a versatile framework for creating reactive systems. Does it handle supporting an unusual use case of an arcade video game? In this presentation, I will highlight potentials pitfalls - and ways to avoid them - when using Akka Streams in low-latency, erratic-input applications.
日本語情報 タイトル - 概要 -