I just thought a animation, and set timed trigger for bomb explosions for
the bomb would be a neat idea to add to the bomb weapon like in the
original game you based this project on. Basically you could set the bomb
to explode in say 10-15 seconds after the player sets the bomb to be
launched from the slinger. If the player fails to launch the bomb and
sling it then the bomb simply explodes after it's time is up, or it will
detonate prematurely before contact with the castle if launched late. The
original game used a fragmentation type animation. This could utilize a
burst of fire and smoke, or something to that effect.
Original issue reported on code.google.com by spider5...@yahoo.com on 5 Mar 2010 at 6:33
Original issue reported on code.google.com by
spider5...@yahoo.com
on 5 Mar 2010 at 6:33