Purpose of code changes on this branch:
I overhauled the way that we handle matrices in gfx3d.cpp. Right now everything
comes out black, which means that the matrices are not scaling the coordinates
right (I think).
The only changes from the trunk should be in gfx3d.cpp, GXRender.cpp, and the
additional files (MtxStack and MtxMath).
When reviewing my code changes, please focus on:
- How the scaling/rotation/positioning is done for coordinates of textures and
points. I believe this is where the problems lay.
- What needs to be "cut" in order to make this work. I suspect that since in
order to get "Vanilla" to run on the Wii, we changed a few things and that is
"undoing" what the matrix overhaul has done.
Thank you very much!
Original issue reported on code.google.com by dancinninjac on 24 Aug 2010 at 6:06
Original issue reported on code.google.com by
dancinninjac
on 24 Aug 2010 at 6:06