Closed Dostojetski closed 4 years ago
There's nothing that requires 9 bones or scaling in particular. The system just applies the poses as they are in the library, no matter how many bones there are. If you're able to share a .blend file I can take a look.
I haven't specifically tested with Grease Pencil, but if it works with all the other mouth shapes, it seems odd that there would be only one that doesn't work.
The grease pencil frame is pulled with a custom property and its not getting triggered via rhubarb. Though I am pretty sure there are workarounds, I'm not skilled enough to get it done but if you can confirm this, it would be great so I know to press on.
Attached a save file with the grease pencil prepped, just needs a script and an audio file AnimationTest4Mouth.zip
Closing this, I was an idiot... got it to work just fine by making one bone dependant one another bone and moving that instead.
Rhubarb is really awesome!
Hiya!
3.0.1 works, awesome!
I followed the tutorial and got a working animation https://photos.app.goo.gl/iNHVWmNCa9DURXca8
Problem is using 9 bones for each mouthshape(using grease pencil) the GP dots remain even when scale is zero. So I need to do it with one bone, hooking up time offset. I made the poselib and tested each pose, the bone swaps it perfectly between mouth shapes but when I run Rhubarb lipsync, the poses are not switching. I get the keyframes in action editor but the mouth is not animated 🤒
Im wondering if Rhubarb requires the 9 bones to work or where am I going wrong? Also, if scaling is what makes rhubarb function?