Closed scawful closed 2 months ago
Some code from the player oam which could be used for the jump state animation
; ========================================================= ; These animation steps point to an index in PlayerOam_PoseData ; ========================================================= ; org $0D88A1 ; PlayerOam_AnimationSteps_Unused: ; #_0D88A1: dw $00E0, $00E1, $00E2, $00E0, $00E3, $00E4 ; up ; #_0D88AD: dw $00E5, $00E6, $00E7, $00E5, $00E8, $00E9 ; down ; #_0D88B9: dw $00EA, $00EB, $00EC, $00EA, $00EB, $00EC ; left ; #_0D88C5: dw $00ED, $00EE, $00EF, $00ED, $00EE, $00EF ; right ; bunny walk ; first frame used for standing still ; dw $011B, $011C, $011B, $011D ; up ; dw $011E, $011F, $011E, $0120 ; down ; dw $0121, $0122, $0121, $0122 ; left ; dw $0123, $0124, $0123, $0124 ; right
Some code from the player oam which could be used for the jump state animation