Open NoodleSushi opened 6 years ago
that looks really neat. im gonna give it a shot this weekend. thanks
@scayze Did you ever mess with this? I was thinking of doing a PR for this.
I did @qbradq :) though it's still a bunch away from being finished. I'm not finding a lot of time for programming atm.
A PR would be very welcome!
If you decide to work on it, I imagined it to be an option in the import tab, as the old way would still come in handy since its faster for prototyping when users have to frequently Reimport assets.
@scayze I have been looking into this. When I did the POC for .gox file format it toyed with it a bit. Did you know that others have already continued your work? This plugin is based on someone else's fork of this repo. The code has been cleaned up a lot and it fixed the XY centering issues I had with this version.
I think it would be best to use that code as a starting point. I'm not sure if you want to try to upstream that or what.
Thanks so much for this great work and the generous license you gave it under! It has enabled a lot of people to do cool things with MagicaVoxel and Godot.
I have submitted a PR to clonedeath's repo here: https://github.com/CloneDeath/MagicaVoxel-Importer-with-Extensions/pull/1
Let me know if you would like it upstreamed.
It could help speed up game-play performance in Godot http://www.gedge.ca/dev/2014/08/17/greedy-voxel-meshing https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/