scemino / engge

Open source remake of Thimbleweed Park's engine
https://scemino.github.io/
MIT License
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Willie doesn't usually fall asleep when dialog options have been selected. #114

Closed Mac1512 closed 4 years ago

Mac1512 commented 4 years ago

When the dialogue between Willie and Boris begins, in the Bridge Room, as dialogue options are selected, Willie should fall asleep, but he usually stays with his eyes open.

The few times he appears with his eyes closed, the following text never appears:

24839 {asleep} snore

And the sound is not heard either.

Mac1512 commented 4 years ago

In windows, willie's head blinks when he sleeps and he's snoring

scemino commented 4 years ago

Yes, you're right, I was aware of this bug, this is why I added a "head index" in the debug tools, because when Willie is snoring, his lips are moving (the head index changes) but it uses a head index which is not possible "head2", this why his head is invisible sometimes.

On Fri, Mar 27, 2020 at 8:43 PM Mac1512 notifications@github.com wrote:

In windows, willie's head blinks when he sleeps and he's snoring

— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHub https://github.com/scemino/engge/issues/114#issuecomment-605284065, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAE5COBKJOJ47XWBUOSZANDRJT6WRANCNFSM4LRCCLEA .

Mac1512 commented 4 years ago

Ok, now I understand why this commit head index "Add head index in debug tools"