Closed Mac1512 closed 3 years ago
Thank you for this long description, I changed the next milestone to v0.7.1, it will fix the Windows version (with your help).
Imgui, I don't see it on the screen, and I pressed the "D" key on the keyboard, and I still don't see it. Is it a fault or should I press another key?
Now to show the DebugTools
Window you need to press Ctrl+D
(I need to do it twice the first time, don't know why)
Thank you for this long description, I changed the next milestone to v0.7.1, it will fix the Windows version (with your help).
I'll help you in what i can :)
Now to show the
DebugTools
Window you need to pressCtrl+D
(I need to do it twice the first time, don't know why)
Great, I've already seen it, it works perfect ... To me, it is visualized the first time, when pressing Ctrl + D
.
Well, as I mentioned, another exception appears after I start engge, this is when Boris speaks, at the end of the first sentence. I think it is also derived from the functions that control the elapsed time, either in the file timespan.h, or another function that passes the parameters to it. I show you the images that come out in Visual Studio, and what I see when I click on the option "Reintentar (Retry)".
Nothing is seen in the log:
When pressing "Reintentar (Retry)":
And if I run engge in release mode, the exception described above does not appear, but it gives me the following sporadically:
TimeSpan Overflow
Yeah thank you, there is definitively a bug with TimeSpan in Windows, I'm checking this.
Genial!! If I see something else that can help you in that function, I'll tell you.
OK I think I found the issue, I pushed the modifications, now I have to figure out the issue with Boris: for me it comes from a missing lip file, I will create another issue for this one. Please, can you tell me if it works for you ?
Brilliant!! you've hit the nail on the head, actually it works better than before :)
With the trap that I had made, commenting on the lines in TimeSpan.h, the screen did not appear, where you can select the casual or hard mode, and the initial tutorial did not appear.
Now if it appears in engge:
What does not appear is the title image, I put a screenshot of the original game:
I think that this issue can be closed, and that you open a new one, with the exception that appears in boris. In debug mode it gives that exception and you can no longer do anything other than debug. But in release mode, although there are bugs, it is playable. I will record a video for you so you can see it and see other bugs
If you want, I'll give you the executable file, in release mode
xD
Edited:
I have to say that I have been playing in release mode, and I have finished the part where you drive the ransome clown, but at the end of that part it has unexpectedly closed engge. (I have found a few bug )
I've still come a long way :)
I closed this issue and created 2 issues
Don't hesitate to create new bugs before I release this new version.
Hello scemino, I have seen that you have done a lot of work in engge. I have had a little time and I have tried the version 0.7.0 Beta that you have released, but in Windows it does not work. So after struggling with cmake and adding the libraries by hand, I've managed to compile engge (I'll open an issue for you to help me create a cmake that works properly). After some corrections, I have managed to make engge work a little, I will tell you my steps, what I have seen and where I have stayed.
Well, first of all I saw that an exception gave me, in the file Window.cpp, the following function:
GL_CHECK(glGenVertexArrays(1, &m_vao));
This I corrected by adding in the same file:
glewExperimental = GL_TRUE;
before glew initialization.
being that way:
From this, I start engge, when executing in dedug mode in Visual Studio, I saw that I got the following errors:
. . . .
I solved the bug in imgui, in the SdlSystem.cpp file, commenting on the lines of the image and adding the opengl profile to core and 3.0:
I have not been able to solve the glTexSubImage2D bug, which you see in the text, but it still does not worry me, since it is not used yet, I think it may be because of the opengl context, but I'm not sure.
However when I press start a new game engge quits unexpectedly and throws another exception, I can see the following in the Visual Studio log:
[2021-02-02 23: 37: 48.034] [log] [error] Sorry, an error occurred: Specifed time is tool long
The failure is detected in the TimeSpan.h file, in the function:
private: static TimeSpan interval (float value, int scale) {
I have commented, the following:
if ((millis> std :: numeric_limits :: max () / TicksPerMillisecond) ||
(millis <std :: numeric_limits :: min () / TicksPerMillisecond))
throw std :: overflow_error ("Specifed time is tool long");
being that way:
With this I can start a new game, although I receive other exceptions later, one I have not yet been able to determine what it is and the other is also derived from time, since it appears in another function within TimeSpan.h. But, these problems must be solved in order to continue moving forward.
Imgui, I don't see it on the screen, and I pressed the "D" key on the keyboard, and I still don't see it. Is it a fault or should I press another key?
Any modification you make I will try to test it as soon as possible.
Note: I have compiled for 64 bit architecture
Greetings and Happy New Year, scemino :)
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