I have tested this on Windows 10 x64 Bits, compiling the engine for 32 Bits, with VS2029 with the VS2017 tools
regards
Edited:
I have edited the text that had written deletion a part since I have realized that it can only be correct when the actor is willie, and in the absence of more evidence, I will not include this part as a failure.
In the file _TalkingState.hpp, inside the function:
void loadId (int id)
The value of the "sayLine" parameter, which is passed to the next function is incorrect:
ScriptEngine::call(_pActor, "sayingLine", pAnim, sayLine);
It would contain a rare string, because the following is incorrect:
const char * sayLine = tostring(_sayText).data();
It should be the following:
std::string sayLine = tostring(_sayText).data(); ScriptEngine::call(_pActor, "sayingLine", pAnim, sayLine.c_str());
I have tested this on Windows 10 x64 Bits, compiling the engine for 32 Bits, with VS2029 with the VS2017 tools
regards
Edited:
I have edited the text that had written deletion a part since I have realized that it can only be correct when the actor is willie, and in the absence of more evidence, I will not include this part as a failure.