Closed xcom169 closed 1 year ago
You can create a prefs.json file and write this: { "hash": "56ad" } If this doesn't work try one of these hashes: 5bad, 566d, 5b6d I should write this in the readme.md. Tell me if it works for you.
Hello!
Sorry I don't think it works : Error: unhandled exception: This is NOT a valid ggpack file :( C443C201 [Exception]
On Sun, 4 Dec 2022 at 18:39, scemino @.***> wrote:
You can create a prefs.json file and write this: { "hash": "56ad" } If this doesn't work try one of these hashes: 5bad, 566d, 5b6d I should write this in the readme.md. Tell me if it works for you.
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Sorry my bad, don't write "hash" but "key" instead. { "key": "56ad" } Sorry for the inconveniences.
Hello!
Thanks! Now it's better, but I have a lot of error messages. My game version is wrong?
Like:
" 2022-12-05T09:39:21 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:21 | ERROR | CALLSTACK
2022-12-05T09:39:21 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]
2022-12-05T09:39:21 | ERROR | LOCALS
2022-12-05T09:39:21 | ERROR | [delay] 0.36725503206253
2022-12-05T09:39:21 | ERROR | [dist] 2
2022-12-05T09:39:21 | ERROR | [this] TABLE
2022-12-05T09:39:22 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:22 | ERROR | CALLSTACK
2022-12-05T09:39:22 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]
2022-12-05T09:39:22 | ERROR | LOCALS
2022-12-05T09:39:22 | ERROR | [delay] 0.97194802761078
2022-12-05T09:39:22 | ERROR | [dist] 2
2022-12-05T09:39:22 | ERROR | [this] TABLE
2022-12-05T09:39:22 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:22 | ERROR | CALLSTACK
2022-12-05T09:39:22 | ERROR | *FUNCTION [flashRadioLight()] StartScreen.bnut line [52]
2022-12-05T09:39:22 | ERROR | LOCALS
2022-12-05T09:39:22 | ERROR | [this] TABLE
2022-12-05T09:39:22 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:22 | ERROR | CALLSTACK
2022-12-05T09:39:22 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]
2022-12-05T09:39:22 | ERROR | LOCALS
2022-12-05T09:39:22 | ERROR | [delay] 1.0392628908157
2022-12-05T09:39:22 | ERROR | [dist] 2
2022-12-05T09:39:22 | ERROR | [this] TABLE
2022-12-05T09:39:23 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:23 | ERROR | CALLSTACK
2022-12-05T09:39:23 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]
2022-12-05T09:39:23 | ERROR | LOCALS
2022-12-05T09:39:23 | ERROR | [delay] 2.4500908851624
2022-12-05T09:39:23 | ERROR | [dist] 2
2022-12-05T09:39:23 | ERROR | [this] TABLE
2022-12-05T09:39:24 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:24 | ERROR | CALLSTACK
2022-12-05T09:39:34 | INFO | curThread.id: 300009 2022-12-05T09:39:34 | INFO | add breakwhilecond name=breakwhilerunning(300010) pid=300009 2022-12-05T09:39:36 | ERROR | AN ERROR HAS OCCURRED [unknown]
2022-12-05T09:39:36 | ERROR | CALLSTACK
2022-12-05T09:39:36 | ERROR | *FUNCTION [unknown()] EasyHardMode.bnut line [29]
2022-12-05T09:39:36 | ERROR | LOCALS
2022-12-05T09:39:36 | ERROR | [this] TABLE
"
Can you reproduce it each time? Can you send me the whole log file?
Oh I see you are using Windows, I tested it with Linux and MacOS, it works and I have these issues only with Windows. I don't know why, it seems that squirrel stack is empty where it shouldn't.
Actually, I can reproduce it, create a file ng.nut
with this minimal code
include("Globals.nut")
include("DefineSounds.nut")
include("AchievementHelpers.nut")
include("StartScreen.nut")
defineRoom(StartScreen)
cameraInRoom(StartScreen)
the issue occurs when updating the threads, squirrel threads are resumed but something bad is happening.
Thanks a lot. I will try this.
On Tue, 6 Dec 2022, 21:45 scemino, @.***> wrote:
Actually, I can reproduce it, create a file ng.nutwith this minimal code
include("Globals.nut")include("DefineSounds.nut")include("AchievementHelpers.nut")include("StartScreen.nut")defineRoom(StartScreen)cameraInRoom(StartScreen)
the issue occurs when updating the threads, squirrel threads are resumed but something bad is happening.
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I close this issue, as the hash is not a problem. But I created a new issue #2.
Hello All,
Are these files valid? Engge2 says this is not a valid ggpack file. Very strange because stock game's .exe is working fine.
Algorithm Hash Path
SHA256 A6F10740D445BC7EC244DB59BF04E09E7C901F467E4F06C8D317D00BC777624A ThimbleweedPark.ggpack1 SHA256 D12C606E40DD316BF8883ED5CE91CE6937A29AE9319FD7C44311331585B77171 ThimbleweedPark.ggpack2