Closed kephale closed 5 years ago
Slightly strange... what version of Nvidia's driver are you using? And could you try running this with validation layers enabled (with Vulkan SDK installed, run scenery/sciview with -Dscenery.VulkanRenderer.EnableValidations=true
)?
Any more info on this, @kephale? Otherwise I'll close this because I cannot reproduce it.
I haven't seen this in a while, but I've added an unsightly amount of Thread.sleep
calls to my scripts. IMHO there is still a notable design issue that needs to be addressed with the async implementation relative to user expectations of synchronous control. The most common glaring example of this is the need to use Thread.sleep when doing screenshots and such.
As there's no more information on this. I'll close it for the moment. Feel free to reopen in case this still occurs.
Vulkan fails to start with these as the last messages. By fails to start I mean that when opening SciView the render output never shows up. However, this only works when log level is info. When log level is debug the startup time is a bit slower, hence the suspicion of a race condition. [ Note that this doesn't always happen, but it is repeatable ]
A related observation, sometimes when attempting to open volumes in Vulkan, they never show up (but other elements of the scene do show up).