This PR fixes an issue where custom descriptor sets for textures were not correctly created, mixing up binding and array indices. It's kind of a mystery to me how this could have ever worked correctly 😵💫
Two further small changes:
the NodeMetadata interface was removed because it's not needed
ShaderMaterial's API got slightly simplified
VulkanDevice now exposes enabled/disabled device features
This PR fixes an issue where custom descriptor sets for textures were not correctly created, mixing up binding and array indices. It's kind of a mystery to me how this could have ever worked correctly 😵💫
Two further small changes:
NodeMetadata
interface was removed because it's not neededShaderMaterial
's API got slightly simplifiedVulkanDevice
now exposes enabled/disabled device features