As groups (g) and objects (o) are used somewhat inconsistently in OBJ files, this PR introduces a new heuristic in the OBJ parser that tries to figure out what convention is used. This fixes e.g. the loading of the Oculus Quest (2) model file textures from SteamVR.
As groups (
g
) and objects (o
) are used somewhat inconsistently in OBJ files, this PR introduces a new heuristic in the OBJ parser that tries to figure out what convention is used. This fixes e.g. the loading of the Oculus Quest (2) model file textures from SteamVR.