When implementing this I found that the only command where there is a clear need is DeleteNode, but SetLUT also makes sense we just don't have examples where a Volume is a child of another Volume.
However, I do see the potential for other things that can be applied to Node's recursively, like adjusting position through the inspector.
Closes https://github.com/scenerygraphics/sciview/issues/241
When implementing this I found that the only command where there is a clear need is DeleteNode, but SetLUT also makes sense we just don't have examples where a
Volume
is a child of anotherVolume
.However, I do see the potential for other things that can be applied to Node's recursively, like adjusting position through the inspector.