I modified the test app to support holographic remoting.
Changes include-
Removed isEditor check from SceneUnderstandingDataProvider.
Modified GetSceneToUnityTransform to use the MR .net adapter library (nuget package) to get the scene to unity transform on win32.
Note- SU remoting won't actually work in Unity without updates to the remoting player app and the wmr plugin for Unity. I currently have a pr out to fix the remoting library.
The version of the wmr plugin in manifest.json in this pr (1.0.15) will never reflect these changes, although it's possible to get it to work by manually replacing Microsoft.Holographic.AppRemoting.dll with a build that has the changes in it.
I modified the test app to support holographic remoting. Changes include-
Note- SU remoting won't actually work in Unity without updates to the remoting player app and the wmr plugin for Unity. I currently have a pr out to fix the remoting library.
The version of the wmr plugin in manifest.json in this pr (1.0.15) will never reflect these changes, although it's possible to get it to work by manually replacing Microsoft.Holographic.AppRemoting.dll with a build that has the changes in it.