Open anjutyagi23 opened 4 years ago
Hi @anjutyagi23 for the looks of it, the dynamic link library files (dlls) might not have loaded correctly in your unity project.
What version of Unity are you using?
Did you get any errors in the console when loading the project?
you should be seeing these messages in the console when you load the project, that means the dlls where loaded correctly.
Pulling the project again might fix this for you.
you can also take a look at the Nuget Tab in the Unity Editor
check and see if the Mix Reality SDK is installed in your project
Also, please note we have moved the official sample here:
https://github.com/microsoft/MixedReality-SceneUnderstanding-Samples/
I'm not sure it will fix your issue, but all support will now be with the newer sample.
Thank you so much for your reply, I will try and let you know if I am still facing issues.
i am new to this whole mixed reality thing, I need some more information if you can help here, i need to navigate into the room layout wearing hololens, i.e need to have a unity application which gives me the route to navigate in the room layout in runtime, if this can be implemented in SceneUnderstanding and what can be used to do that?
Regards, Anju Tyagi
On Wed, Jul 15, 2020 at 10:40 AM Szymon Stachniak notifications@github.com wrote:
Also, please note we have moved the official sample here:
https://github.com/microsoft/MixedReality-SceneUnderstanding-Samples/
I'm not sure it will fix your issue, but all support will now be with the newer sample.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/sceneunderstanding-microsoft/unitysample/issues/9#issuecomment-658808956, or unsubscribe https://github.com/notifications/unsubscribe-auth/ALLZZWFIGDNV5QKAKJM7CW3R3W5VFANCNFSM4O2A26JA .
Great question, and we have some good news. We are planning an update to the app that builds this functionality directly in the sample. It should be ready within a few weeks. But you may be able to pull from some of our active sub-branches to get a head start while we validate.
That's really good news, i would love to try the active sub-branches, let me know the link from where i can pull.
Our whole project motto is to have a minimap which can show a person's position wearing hololens (target point) and able to mark the destination point and in return we get the shortest walkable path.
Thanks, Anju Tyagi
On Thu, Jul 16, 2020 at 1:21 PM Szymon Stachniak notifications@github.com wrote:
Great question, and we have some good news. We are planning an update to the app that builds this functionality directly in the sample. It should be ready within a few weeks. But you may be able to pull from some of our active sub-branches to get a head start while we validate.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/sceneunderstanding-microsoft/unitysample/issues/9#issuecomment-659554858, or unsubscribe https://github.com/notifications/unsubscribe-auth/ALLZZWB2YTZSMANYDPDCTPLR34ZK3ANCNFSM4O2A26JA .
That sounds really exciting and just the kind of scenario that Scene Understanding was designed for. We don't have sample code but internally we've built several versions of floor plan extractors that can be used for mini-maps. Please do let us know if you have any issues/questions.
We are getting Assembly reference missing errors in all the SceneUnderstanding scripts: Below is the screen shot of the error:
ERROR: CS0234 C# The type or namespace name does not exist in the namespace (are you missing an assembly reference?)