Open bnolan opened 9 years ago
I'm less enthused by this change, would prefer to make the .obj support better, but I'll leave it open for now. The .dae loader should be in a webworker, which will be hard because I imagine most .dae loaders rely on browser xml parsing, can someone confirm native xml parsing is available in webworkers?
Need to measure the performance of the loader. I wonder how slow it'll be.
With multiple UV maps.
main-room.dae from geniusvr has two textures, a lightmap and texture pass, they should be combined.