Closed alexanderweide closed 2 years ago
@alexanderweide where you got 0.4 version, because it is not available yet here on GitHub? Am I missing something, and @scfmod abandoned GitHub and published TerraFarm mod somewhere else, or you got unauthorized (modified) version of mod and came here for support for version which is not released by author?
@alexanderweide where you got 0.4 version, because it is not available yet here on GitHub? Am I missing something, and @scfmod abandoned GitHub and published TerraFarm mod somewhere else, or you got unauthorized (modified) version of mod and came here for support for version which is not released by author?
i have it from: https://forbidden-mods.de/filebase/file/30516-terrafarm-and-fsm-terramods/
the uploader said he has permission, i have no intent to steal something, i thought its okay.. besides that i have interesst to help making this mod better..
maybe its from FS miners webpage???
Well for me it looks like other mod sites that don't respect authors, but I may be wrong (I hope so that I'm wrong). I would wait for @scfmod and don't ask for anything that is not confirmed or don't came from this repository. Additionally look: https://github.com/scfmod/FS22_TerraFarm/issues/51#issuecomment-1046940686
See #51 The version is not supported as it's not the same as my dev branch. Closing this issue.
Not closing the issue because of your original post @alexanderweide thanks for reporting your find :-)
Hey,
i have installed the beta 0.04 and i found out a slight issue that should be rethought -> when i use the EC Excavator from Volvo i get the visual doubled or trippled amount of Dirt in the bucket but raising the terrain is only a fraction of it.. :
i made some changes to fix that for me:
in the file terrafarmlandscaping.xml i doubled the raise defaults:
if operation == TerraFarmLandscaping.OPERATION.LOWER then deform:enableAdditiveDeformationMode() deform:setAdditiveHeightChangeAmount(-0.005) elseif operation == TerraFarmLandscaping.OPERATION.RAISE then deform:enableAdditiveDeformationMode() deform:setAdditiveHeightChangeAmount(0.01) elseif operation == TerraFarmLandscaping.OPERATION.FLATTEN then deform:setAdditiveHeightChangeAmount(0.005) deform:setHeightTarget(target.y, target.y, 0, 1, 0, -target.y) deform:enableSetDeformationMode()
best regards