schell / apecs

An asyncronous and pleasant entity-component system for Rust
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Add `edict` to comparison table #10

Open zakarumych opened 3 months ago

zakarumych commented 3 months ago

Consider adding edict to the comparison table. edict is an ECS with async support but at different angle. It also supports entity relations - AFAIK a feature you can't find in any other Rust ECS.

zakarumych commented 3 months ago

The main difference of async approach is that access to World is sync within tasks. It is aimed to be used for async game logic rather than IO.

schell commented 2 months ago

Cool! Thanks for the pointer. I'm pretty busy these days so it may be quite a while before I can get to this, but I'd merge a PR if you managed one :)