Open zakarumych opened 3 months ago
The main difference of async approach is that access to World
is sync within tasks.
It is aimed to be used for async game logic rather than IO.
Cool! Thanks for the pointer. I'm pretty busy these days so it may be quite a while before I can get to this, but I'd merge a PR if you managed one :)
Consider adding edict to the comparison table.
edict
is an ECS with async support but at different angle. It also supports entity relations - AFAIK a feature you can't find in any other Rust ECS.