Open schell opened 6 years ago
Like ixshader use type level vertex and uniform declaration to generate functions for talking to backend shaders (uniform updates and attribute buffering) and for determining post-compilation transformation types, etc.
Is this what https://github.com/schell/gristle aims to fulfill?
Yes. It's coming along nicely too!
@jxv let me know of any use cases (glsl features) you'd like me to support sooner rather than later.
Like ixshader use type level vertex and uniform declaration to generate functions for talking to backend shaders (uniform updates and attribute buffering) and for determining post-compilation transformation types, etc.