schell / renderling

GPU driven real-time renderer, backed by wgpu and rust-gpu
https://renderling.xyz
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feature: compute frustum culling #130

Closed schell closed 2 months ago

schell commented 2 months ago

This adds a compute step to Stage::render that keeps out-of-view geometry (Renderlets) from being drawn.

Includes a demo app example-culling that shows the culling method/theory visually.

The development notes are on the devlog at https://renderling.xyz/devlog/index.html#sat_sep_28_2024.