Closed frabert closed 6 years ago
Hi Thanks for the suggestion!
// Adjust global panning values. Mono output will apply the average of both.
// pan_factor_left: volume gain factor for the left channel
// pan_factor_right: volume gain factor for the right channel
TSFDEF void tsf_set_panning(tsf* f, float pan_factor_left, float pan_factor_right);
There you go :-)
For some nicer panning curve you might want to call it with something like tsf_set_panning(f, sqrt(1.0 - pan), sqrt(pan));
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Just a quick note here, the latest commit 40d48401892ddcb0a196dbcbea9261b92bfcf3c5 removed this function tsf_set_panning again as the same effect can be achieved with the new tsf_channel_set_pan. You can even just call this with just channel 0 and still use the non-channel variations of note_on and note_off because channel 0 will be used as the default.
Would it be possible to set a global panning value for the player?