Open hansuk-kim-wst opened 4 months ago
I am using UnityCaptureFilter for my project. There is a memory leakage when deleting sender instance if there is at least one receiver. Adding UnmapViewOfFile in the destructor of SharedImageMemory solves it.
~SharedImageMemory() { ... if (m_pSharedBuf) UnmapViewOfFile(m_pSharedBuf); // added. prevent memory leak. }
I am using UnityCaptureFilter for my project. There is a memory leakage when deleting sender instance if there is at least one receiver. Adding UnmapViewOfFile in the destructor of SharedImageMemory solves it.