schippas / Zaireeka3D

A Unity app to simulate spatial surround sound in a room environment.
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Work on improving sound spatialization #4

Open schippas opened 5 years ago

schippas commented 5 years ago

Currently, the way Unity handles stereo audio is not ideal for the type of experience this project is trying to achieve. It does not have directional audio, but instead uses a spherical sound source to disperse audio. This could be overcome by having two sound sources, each playing the same track panned to different channels. However Unity does not appear to have this capability, so it will likely need a C# script to either pan audio, or generate two new audio files with the correct panning.

This doesn't affect the development of new features right now, but I would like to get this fixed.

schippas commented 5 years ago

Currently the audio sounds fine, but I would like to give any users more options on how they can listen to things. I've been looking into FMOD and this plugin: https://resonance-audio.github.io/resonance-audio/ . They could potentially make the audio sources sound more immersive.