I'm a PF1E GM, and my players have recently discovered non-lethal damage, and like to mix up lethal and non-lethal in combat.
Can the damage pools be 'reconfigured' so that Pool #1 (lethal damage) is reductive (damage shrinks from max towards 0) and Pool #2 (non-lethal damage) is additive (grows from 0 towards max)
Thanks for the suggestion! This is an interesting request. I'll take a look and see how hard this may be. My main concern would be to find a way to implement this that doesn't break other behvaior.
I'm a PF1E GM, and my players have recently discovered non-lethal damage, and like to mix up lethal and non-lethal in combat.
Can the damage pools be 'reconfigured' so that Pool #1 (lethal damage) is reductive (damage shrinks from max towards 0) and Pool #2 (non-lethal damage) is additive (grows from 0 towards max)