Open karpana opened 3 years ago
I've found a temporary work around (that meets my needs), but also requires a macro to achive what I want...
specifically, I set the "additional 2nd health pool" to the same value of the "secondary health pool".
seems to do my trick.
Another interesting request! I'm glad you've found a workaround, but what you're asking for sounds reasonable. My bias during development has been in support of the AGE system since that's what I play, but I also want this mod to work for other systems so I'll take a look for a clean way to implement this so you don't need a workaround.
hi @schlosrat
One strange behaviour I've noticed...
The function of the Additional 2nd Health Pool (optional)
only seems to work while a combat is active.
When a token which is having damage applied is not in combat ... (e.g. a non-combatant NPC, for example), this second health pool seems to not be active.
In Pathfinder 1E, when a creature takes enough NonLethal Damage (my Damage Pool 2), that it exceeds his normal (lethal) HP max, it spills over as "lethal Damage" (Pool 1) .
I was going to code this in a hooked macro, but this addon is "capping" the NonLethal Damage at max Hit Points, so I can't detect it.