Open JtheBAB opened 5 years ago
Does it make a difference if you change light_count and/or spec_direct settings? They are blacklisted for "GDI Generic" driver. https://github.com/schrodinger/pymol-open-source/blob/master/modules/pymol/__init__.py#L325
Also looks like use_shaders is off, try if enabling it helps.
Also, installing a proper graphics driver for your hardware most likely will improve things overall, generic drivers are never great for 3D graphics.
Thanks @speleo3
I tried to set the light_count and spec_direct to the same settings as for a surface pro where it looks good. But unfortunately no difference. How can i activate the use_shaders? i type use_shaders=1 but nothing happen. use_shaders=on tells me 'on' isn't recognized.
PyMol is running within a RemoteDesktop Environment. I can't update the graphic driver :(
use_shaders won't work with Remote Desktop.
Does the same happen with the Windows ZIP archive from https://pymol.org/#download ?
When i use the Windows ZIP archive it looks like this:
If i use the open source (2.3.0)
It looks like there is a difference somewhere :(
Was the graphics information (as you posted in the original post) different from PyMOL 1.8 and also when you used the ZIP archive?
@JarrettSJohnson
1.8 reports: Detected OpenGL version prior to 2.0. Shaders and volumes unavailable. OpenGL graphics engine: GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 Detected 8 CPU cores. Enabled multithreaded rendering. OpenGL quad-buffer stereo 3D detected and enabled.
2.4.0a0 reports: Detected OpenGL version 1.1. Shaders and volumes unavailable. OpenGL graphics engine: GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 Detected 8 CPU cores. Enabled multithreaded rendering.
2.3.2 ZIP reports:
Detected OpenGL version 1.1. Shaders and volumes unavailable. OpenGL graphics engine: GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 No License File - For Evaluation Only (30 days remaining) Detected 8 CPU cores. Enabled multithreaded rendering.
Hi
We updated from 1.8.6.0 to 2.4.0a0 and now it looks like that:
Detected OpenGL version 1.1. Shaders and volumes unavailable. OpenGL graphics engine: GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0
Is there any chance to get a better picture? Also measure the distance is not readable.
Thanks