schroe2a / DotaSource2

My fork of... The 2013 edition of the Source SDK
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NCP health = 0 #1

Closed schroe2a closed 11 years ago

schroe2a commented 11 years ago

All the NPCs in the game are spawning with zero health, and they die if they take any damage. There are ConVars setup to initialize the npc's health, but I'm not sure how those are supposed to be getting set. I'm thinking update the server.cfg? Need to go through each npc that gets spawned and set a health value as needed, setting ConVars in server.cfg might be handiest because we can tweek the values during balance testing.

schroe2a commented 11 years ago

After some more testing I'm thinking that the old approach to the SDK was executing some kind of single player config, setting lots of ConVars for npc things, not just health, but how much damage they do (they can't hurt the player at all right now) and other stuff like that. I'm beginning to worry that we are going to find many more things about the npc entities that don't get initialized correctly

JT0089 commented 11 years ago

Andy added the skill.cfg entries from the single player to the multiplayer skill.cfg and the values are now populating for health, kick, etc.