schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Sliders when viewing latent space are not 0 to 1 on ZeldaGANBreederTask #322

Closed jakegut closed 5 years ago

jakegut commented 5 years ago

Sliders go from 0 to ~0.7 when viewing latent space on a Zelda level

jakegut commented 5 years ago

From mapToOne: Jacob: The code below is part of the original Dagstuhl MarioGAN repo, likely written by Vanessa or Jialin, but I can't figure out why this was done. Perhaps it has something to do with the way that CMA-ES genotypes work or with how those values are mapped, but in my code the genotype values seem to already be properly restricted to the right range, which makes this weird code unnecessary.