schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Change z coordinate with each generation #772

Closed schrum2 closed 2 years ago

schrum2 commented 2 years ago

This was originally an issue for the Python code: https://github.com/schrum2/EvoCraft-SCOPE/issues/58

Although we haven't implemented it there yet, it is still a good idea to do in the Java code as well. This would only apply to MinecraftShapeTask and not the Loner version of the task used with MAP Elites.

schrum2 commented 2 years ago

This is not compelling enough to be worth doing, and for flying machines it creates a problem of shapes interfering with each other. Simply close this issue without completing