Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
Although we haven't implemented it there yet, it is still a good idea to do in the Java code as well. This would only apply to MinecraftShapeTask and not the Loner version of the task used with MAP Elites.
This is not compelling enough to be worth doing, and for flying machines it creates a problem of shapes interfering with each other. Simply close this issue without completing
This was originally an issue for the Python code: https://github.com/schrum2/EvoCraft-SCOPE/issues/58
Although we haven't implemented it there yet, it is still a good idea to do in the Java code as well. This would only apply to
MinecraftShapeTask
and not the Loner version of the task used with MAP Elites.