schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Bin original Zelda dungeons into MAP Elites archives #819

Open schrum2 opened 2 years ago

schrum2 commented 2 years ago

Write code to load and process the dungeons from the original game and place into MAP Elites archives used in previous work

schrum2 commented 2 years ago

This works, but it is hard to look at the data. Results are readable for NoveltyAndBackTrackRoom and WallWaterRooms, but trying to generate an archive image for DistinctAndBackTrackRooms doesn't work with Maxx's Python code or with my R code, which is frustrating. Still, I have enough information to move forward and make parameters to restrict these binning schemes, which is the next step

schrum2 commented 2 years ago

Include batch files for launching the binning of original Zelda dungeons