Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
Some shapes in the MAP Elites archive are ending up with extended block trails. I can only assume this is caused by a shape pushing part of itself outside the boundary of what is cleared, and then a similar shape replaces it and pushes the same block(s) out even further. Need to clear more area around the shapes to prevent this.
Some shapes in the MAP Elites archive are ending up with extended block trails. I can only assume this is caused by a shape pushing part of itself outside the boundary of what is cleared, and then a similar shape replaces it and pushes the same block(s) out even further. Need to clear more area around the shapes to prevent this.